Digital Animator

Built piece by piece.

25 studies in 3D concept art. Each one starts as a simple model and ends in motion.

3D Concept Art · 2026Based in Thailand · working worldwide

00 2 pieces

Process

Two pieces shown whole. One goes from paper to motion, the other is modeled live on screen.

FG·01 3D Concept Art

Swamp Ranger

Hand Sketch to Animated Scene

Sketch
Marker on paper
Block-out
Blender
Texture
Blender
Motion
Godot
  1. Swamp Ranger, Concept sketch
    01Concept sketch
  2. Swamp Ranger, Digital concept
    02Digital concept
  3. Swamp Ranger, 3D block-out
    033D block-out
  4. Swamp Ranger, Texturing
    04Texturing
  5. Swamp Ranger, Final render
    05Final render

FG·02 3D Concept Art

Pipe Lamp

Live Modeling Time-Lapse

Model
SketchUp
Look-dev
Blender
Process
2:31 time-lapse, original speed
  1. Pipe Lamp, Lamp head
    01Lamp head
  2. Pipe Lamp, Tee joints
    02Tee joints
  3. Pipe Lamp, Elbows
    03Elbows
  4. Pipe Lamp, Skeleton
    04Skeleton
  5. Pipe Lamp, Brass pass
    05Brass pass
  6. Pipe Lamp, Fittings
    06Fittings
  7. Pipe Lamp, Pose on shelf
    07Pose on shelf
  8. Pipe Lamp, Final render
    08Final render

01 5 pieces

Worlds

Environments are blocked in flat color first, so the composition is settled before any texture goes on.

FG·03 3D Concept Art

Window Seat

City Massing to Aerial Shot

Model
SketchUp
Look-dev
Blender
Motion
Godot
  1. Window Seat, Massing
    01Massing
  2. Window Seat, Material ID
    02Material ID
  3. Window Seat, Render
    03Render

FG·04 3D Concept Art

The Cave

Block-Out to Animated Scene

Model
SketchUp
Look-dev
Blender
Motion
Godot
  1. The Cave, Block-out
    01Block-out
  2. The Cave, Render
    02Render

FG·05 3D Concept Art

Ember Gate

Massing to Cinematic Reveal

Model
SketchUp
Look-dev
Blender
Motion
Godot
  1. Ember Gate, Massing
    01Massing
  2. Ember Gate, Texture pass
    02Texture pass
  3. Ember Gate, Render
    03Render

FG·06 3D Concept Art

Mech Bay

Block-Out to Populated Scene

Model
SketchUp
Look-dev
Blender
Motion
Godot
  1. Mech Bay, Block-out
    01Block-out
  2. Mech Bay, Render
    02Render

FG·07 3D Concept Art

Mechanical Processing Complex

Structural Model to Atmospheric Interior

Model
SketchUp
Look-dev
Blender
Motion
Godot
  1. Mechanical Processing Complex, Structure
    01Structure
  2. Mechanical Processing Complex, Texture pass
    02Texture pass
  3. Mechanical Processing Complex, Render
    03Render

02 6 pieces

Machines

Hard-surface characters and vehicles. Every joint is placed where it could actually turn.

FG·08 3D Concept Art

Centipede Unit

Full Character Development

Model
SketchUp
Look-dev
Blender
Motion
Godot
Views
3 model · 3 texture · 4 render
  1. Centipede Unit, Model · 3/4
    01Model · 3/4
  2. Centipede Unit, Model · front
    02Model · front
  3. Centipede Unit, Model · detail
    03Model · detail
  4. Centipede Unit, Texture · 3/4
    04Texture · 3/4
  5. Centipede Unit, Texture · side
    05Texture · side
  6. Centipede Unit, Texture · detail
    06Texture · detail
  7. Centipede Unit, Render · studio
    07Render · studio
  8. Centipede Unit, Render · profile
    08Render · profile
  9. Centipede Unit, Render · low angle
    09Render · low angle
  10. Centipede Unit, Render · rooftop
    10Render · rooftop

FG·09 3D Concept Art

The Hunter

Character Model to Close-Up

Model
SketchUp
Look-dev
Blender
Motion
Godot
  1. The Hunter, Model & texture
    01Model & texture
  2. The Hunter, Render
    02Render
  3. The Hunter, Close-up
    03Close-up

FG·10 3D Concept Art

Sentinel Unit

Vehicle Design to Combat Stance

Model
SketchUp
Look-dev
Blender
Motion
Godot
  1. Sentinel Unit, Model & set
    01Model & set
  2. Sentinel Unit, Texture pass
    02Texture pass
  3. Sentinel Unit, Render
    03Render

FG·11 3D Concept Art

Scavenger

Hard-Surface Model to Walk Cycle

Model
SketchUp
Look-dev
Blender
Motion
Godot
  1. Scavenger, Model
    01Model
  2. Scavenger, Base material
    02Base material
  3. Scavenger, Render
    03Render

FG·12 3D Concept Art

Mech Crab

Base Model to Realistic Walk Cycle

Model
SketchUp
Look-dev
Blender
Motion
Godot
  1. Mech Crab, Base model
    01Base model
  2. Mech Crab, Orthographic views
    02Orthographic views
  3. Mech Crab, Material ID
    03Material ID
  4. Mech Crab, Render
    04Render

FG·13 3D Concept Art

Aerial Exploration Unit

Airship Design to Flight Test

Model
SketchUp
Look-dev
Blender
Motion
Godot
  1. Aerial Exploration Unit, Model
    01Model
  2. Aerial Exploration Unit, Color pass
    02Color pass
  3. Aerial Exploration Unit, Render
    03Render

03 3 pieces

Objects

Props built to be seen up close, at hero scale.

FG·14 3D Concept Art

Live Panel

Prop Model to Hero Shot

Model
SketchUp
Look-dev
Blender
Motion
Godot
  1. Live Panel, Model
    01Model
  2. Live Panel, Decals & color
    02Decals & color
  3. Live Panel, Render
    03Render

FG·15 3D Concept Art

Mixer Unit

Industrial Concept to Field Test

Model
SketchUp
Look-dev
Blender
Motion
Godot
  1. Mixer Unit, Model
    01Model
  2. Mixer Unit, Color pass
    02Color pass
  3. Mixer Unit, Render
    03Render

FG·16 3D Concept Art

Glow Bonsai

Sculpted Model to Bioluminescent Render

Model
SketchUp
Look-dev
Blender
Motion
Godot
  1. Glow Bonsai, Model
    01Model
  2. Glow Bonsai, Material base
    02Material base
  3. Glow Bonsai, Render
    03Render

04 4 pieces

Handmade Look

The same pipeline, rendered to look like clay, felt and puppet sets.

FG·17 3D Concept Art

Lab Operator

Toon Block-Out to Stop-Motion Look

Model
SketchUp
Look-dev
Blender
Motion
Godot
  1. Lab Operator, Model & set
    01Model & set
  2. Lab Operator, Toon color
    02Toon color
  3. Lab Operator, Model · close
    03Model · close
  4. Lab Operator, Toon color · close
    04Toon color · close
  5. Lab Operator, Stop-motion look
    05Stop-motion look

FG·18 Stop Motion Style Creature · 01

Lantern Cellar

Primitive Shapes to Clay Character

Model
SketchUp
Look-dev
Blender
Motion
Godot
  1. Lantern Cellar, Primitives
    01Primitives
  2. Lantern Cellar, Primitives · 3/4
    02Primitives · 3/4
  3. Lantern Cellar, Color
    03Color
  4. Lantern Cellar, Color · 3/4
    04Color · 3/4
  5. Lantern Cellar, Clay render
    05Clay render

FG·19 Stop Motion Style Creature · 02

Woodland Entity

Forest Walk

Model
SketchUp
Look-dev
Blender
Motion
Godot
  1. Woodland Entity, Model & set
    01Model & set
  2. Woodland Entity, Model · low
    02Model · low
  3. Woodland Entity, Texture pass
    03Texture pass
  4. Woodland Entity, Render
    04Render

FG·20 Stop Motion Style Creature · 03

Underwater Scene

Sunken Deck

Model
SketchUp
Look-dev
Blender
Motion
Godot
  1. Underwater Scene, Model & set
    01Model & set
  2. Underwater Scene, Texture pass
    02Texture pass
  3. Underwater Scene, Model · low
    03Model · low
  4. Underwater Scene, Texture · low
    04Texture · low
  5. Underwater Scene, Render
    05Render

05 3 pieces

Systems & Cities

Electrical rooms and dense cities, sorted by color into systems and blocks before they turn real.

FG·21 3D Concept Art

Power Rooms

System Coordination to Realistic Interior

Model
SketchUp
Look-dev
Blender
Motion
Godot
Scenes
4
  1. Power Rooms, Line
    01Line
  2. Power Rooms, Systems by color
    02Systems by color
  3. Power Rooms, Render
    03Render
  4. Power Rooms, Line · scene 4
    04Line · scene 4
  5. Power Rooms, Systems · scene 4
    05Systems · scene 4
  6. Power Rooms, Render · scene 4
    06Render · scene 4
  7. Power Rooms, Scene 2
    07Scene 2
  8. Power Rooms, Scene 3
    08Scene 3

FG·22 3D Concept Art

Megacity

Urban Massing to Aerial Cityscape

Model
SketchUp
Look-dev
Blender
Motion
Godot
Scenes
5
  1. Megacity, Massing
    01Massing
  2. Megacity, Zoning by color
    02Zoning by color
  3. Megacity, Render
    03Render
  4. Megacity, Massing · scene 5
    04Massing · scene 5
  5. Megacity, Zoning · scene 5
    05Zoning · scene 5
  6. Megacity, Render · scene 5
    06Render · scene 5
  7. Megacity, Scene 1
    07Scene 1
  8. Megacity, Scene 3
    08Scene 3
  9. Megacity, Scene 4
    09Scene 4

FG·23 3D Concept Art

Stacked City

Modular Blocks to Dense Urban Render

Model
SketchUp
Look-dev
Blender
Motion
Godot
Scenes
4
  1. Stacked City, Modules
    01Modules
  2. Stacked City, Blocks by color
    02Blocks by color
  3. Stacked City, Render
    03Render
  4. Stacked City, Modules · scene 3
    04Modules · scene 3
  5. Stacked City, Blocks · scene 3
    05Blocks · scene 3
  6. Stacked City, Render · scene 3
    06Render · scene 3
  7. Stacked City, Scene 1
    07Scene 1
  8. Stacked City, Scene 4
    08Scene 4

06 2 pieces

Spaces

Interiors and exteriors for real-estate presentations, rendered from real floor plans.

FG·24 Interior Visualization

Loft Apartment

Floor Plan to Furnished Spaces

Model
SketchUp
Render
KeyShot
Views
1 plan · 4 cutaway · 7 interior
Loft Apartment
Cutaway · overview
  1. Loft Apartment, Plan view
    01Plan view
  2. Loft Apartment, Cutaway · living
    02Cutaway · living
  3. Loft Apartment, Cutaway · entry
    03Cutaway · entry
  4. Loft Apartment, Cutaway · baths
    04Cutaway · baths
  5. Loft Apartment, Living
    05Living
  6. Loft Apartment, Dining to living
    06Dining to living
  7. Loft Apartment, Living to hall
    07Living to hall
  8. Loft Apartment, Dining
    08Dining
  9. Loft Apartment, Living · overhead
    09Living · overhead
  10. Loft Apartment, Bedroom · overhead
    10Bedroom · overhead
  11. Loft Apartment, Bedroom · TV wall
    11Bedroom · TV wall

FG·25 Architectural Visualization

Country Retreat

Day to Night Lighting Study

Model
SketchUp
Look-dev
Blender
Render
Cycles
Views
4 × day / night
Country Retreat, Aerial, dayCountry Retreat, Aerial, night
Country Retreat, House, dayCountry Retreat, House, night
House
Country Retreat, Pool deck, dayCountry Retreat, Pool deck, night
Pool deck
Country Retreat, Rancho, dayCountry Retreat, Rancho, night
Rancho